![]() Even back then, their 1P software alone had a 30% marketshare. Nintendo's 1P content was always that bedrock, foundation for their hardware. Wouldn't even cross their mind to suggest it.Ĭlick to expand.I'm sure it's already been brought up, but could one argue that Sony's failure to seriously invest into quality, JP tailored 1P content was the reason for their decline (or at least one of the major reasons)? Obviously PS3 didn't help, but PS2 seemed to be the peak in terms of how successful an entirely third party driven console could be in Japan.Īnd looking at Nintendo's overall marketshare in 2004 (arguably the lowest of these charts), yes GC 3P support was bad, but all of their systems in total represented a minimum of 41% marketshare. So let's not pretend those major sales milestones just happened to them and was some easy trade-off, they are the result of deliberate (and necessary) business strategy changes to grow sales in the environment they found themselves in.Īnd honestly, if they were totally OK with the status quo, no one in the executive suite at any Japanese publisher would have anything to say about changing their market strategy regarding Japan. In the hardware cycle prior, they achieved sales milestones by breaking with tradition and putting an end to de facto exclusive games being the norm. Coupled with PC releases for their games (MH in particular), this has worked out incredibly well for them. For one example, Capcom learned they could make more money discounting their games on the back-end on their own schedule, instead of waiting for a Platinum Hits re-release strategy from platform holders that never came to be. Capcom can't turn Sony platforms into software-sellers without Sony's co-operation, and they don't seem to have much co-operation to spare.Ĭlick to expand.Those milestones have come from business strategy changes. When taking the whole interview together, trying to say that there's another solution to Japan specifically, since his final takeaway on the question is that something needs to change, doesn't seem even remotely likely. Never mind that there may be hardware coming that greatly helps to alleviate this problem overall. sounds to me like this conundrum is what motivated the Rise digital ports to PS and Xbox, they're looking to see if multi-plat with Nintendo platform as lead dev platform has the ability to sell in acceptable numbers overseas. Can't focus their production on blockbuster Switch exclusives because they want to expand their multi-platform reach WW, can't focus their production on platforms that don't sell in Japan because it has, over the past decade of them largely doing so, weakened recruitment. ![]() ![]() ![]() ![]() Given the market conditions he's describing, it's hard to not interpret that as him feeling Capcom is a bit stuck between a rock and a hard place. And no marketing deal is going to turn the problem around if platforms are the same. If you're going to argue that the solution might be smartphones, don't bet on it earlier in the interview, Tsujimoto was exceptionally dour on smartphone gaming. The how? Maybe a little more open to interpretation, but not much. Click to expand.Not sure how you can misinterpret that last sentence, it's pretty cut and dry. ![]()
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